So I’ve been attempting to make some money trading lately (Station trading that is), and figured that manually searching the market for items is just too time consuming (And as time is money). So I’ve started programming my own cache parser and analyser.
So far the cache reading part works, and uploading through http works too (Even though it’s just 1 executable that might come in handy if someone wants to use it for his own website or something), I’ve also written a crude plugin-esque thing to allow for easily adding more analysing modules.
So far I’ve thought of the 2 following things to analyse the market, would love to know the things you came up with to analyse it.
Simple volume based calculation
When an item gets uploaded get the highest buy order and lowest sell order, calculate the difference, and multiply that by half of the average volume of the last 5 days.
This is something that’s quite easy to implement and it’s the first (And only thing for now) that I’ll add.
Advanced prediction/snapshot based calculations
This is something I’ve given a good thought and involves comparing multiple snapshots of the same item in order to determine the buy and sell averages. This is quite tricky as you need to account for disappearing orders which can be caused by either it selling out or people cancelling it.
This would give a pretty good estimation of how much profit there can be made with this item, more accurate as the simple calculation, however this is not so trivial to implement.
So how do the other traders analyse the market ?
Welcome to the twenty-third installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to firstname.lastname@example.org. Check for other EVE Blog Banter articles at the bottom of this post!
With Incursion giving us glimpses of what Incarna will have to offer (the the Character Creator), this month’s topic, by @Minerpewpew, comes just at the right time. He asks “What are your thoughts on how Incarna will effect the current EVE Online social dynamic?” I’d like to see this questioning go a bit further. How will this affect EVE’s player base? Who will Incarna attract? New players to the genre? Seduce old players back into the game? Will we see new players come in that will never leave their station? Please explore to the best of your abilities!
WiS, Ambulation, and now Incarna, the fabled expansion that would allow us to walk in stations.
This expansion has for a long time been just a concept and something that might come in the future, however recently with the coming of the Incursion expansion and signals given off by CCP it seems it’s definitive that this will be released soon™.
So will it attract new players, I’m sure it will, Incarna will allow for another addition to role-playing, and will satisfy the dress-up need of people. And it will also attract the people that felt disconnected because their character was only a spaceship.
Will it bring old players back, well to a limited extent I think, and for the same reasons new players would be attracted.
Will we see players that never leave their station? Well that would mean the starting areas would get overcrowded, I think there will be players that spend most of their time in stations but they will also travel from station to station.
Now although it isn’t in the scope of this Blog Banter it will be interesting to see how free CCP will let us be with this new expansion, player-owned tailor shops, bars, etc. they can decorate themselves perhaps? One thing I know is that it’s gonna be pretty cool (Well for the first few minutes at least).
Well that’s it again.